Gorillas Riding Dinosaurs
There were two things that always got me excited as a kid: pirates and medieval stuff. Whether it was King Arthur, Ivanhoe, Robin Hood, or something else, I always thrilled to tales of chivalry, plate mail, and yew bows. But then I found Star Wars and everything else didn’t seem as exhilarating anymore.Read more here.
Well, now I’m grown up and Star Wars has lost nearly all its shine. Jack Sparrow has rekindled my love for swashbuckling scoundrels of the seas, but so far nothing has gotten me excited about castles and wizards again. Not until Demons of Sherwood, that is. Bo Hampton and Robert Tinell’s webcomic turned graphic novel has everything a good medieval story needs: knights, damsels (sometimes in distress; sometimes rescuing distressed fellas), merry men, spooky woods, noblemen of questionable trustworthiness, holy relics, and enough of the supernatural to make things interesting without turning the whole thing into a fantasy tale. It’s also very grounded in reality.
I’m not talking so much about research or historical accuracy, though it may have those things going for it too as far as I know. What I mean is that the art and the script have weight to them. The story reads as if it’s happening to real people, in spite of the utterly fantastic things that are going on around them.
When I reviewed Book One of The Good Neighbors back in the day, I was struck with the maturity that Black and Naifeh brought to their story. Black’s known for The Spiderwick Chronicles and Naifeh’s known for all sorts of kid-friendly stuff like Courtney Crumrin, Death Jr., and Polly and the Pirates. The Good Neighbors, on the other hand, is about a college girl named Rue whose mother is missing and whose father is a suspect in not only Mom’s disappearance, but also the death of one of Rue’s schoolmates. I was impressed with how dark and serious the story was, but how at the same time Black and Naifeh kept the characters lively enough to prevent it from becoming oppressive. They continue that balance in Book Two.Read the rest here.
At the end of the first volume, Rue learned that her mother was a faerie; the daughter of the Faerie King who was won in a bet by Rue’s human father. But one of the conditions of the prize was that Rue’s mom would return to her people if Rue’s father were ever unfaithful, which he was. Which explains Mom’s disappearance. The dead student was a related, but tangential casualty of another faerie-related matter. As it turns out, Rue’s paternal grandfather is planning a takeover of Rue’s town and the local faerie activity is getting out-of-control as a result. The trouble is that no one but Rue – thanks to her mother’s heritage – can see it. In Kith, Grandpa’s plan takes a huge step forward as he demonstrates how far he’s willing to go to achieve it. And those who oppose him demonstrate how far they're willing to go to stop him.
So, I don’t know how you feel about faeries. They’re rarely near the top of my list of Things That Are Awesome, but I think that’s largely because of what Disney’s done to the concept. Not that I hate Disney, but they’ve turned faeries into Things That Are Quaint. Read the original tales – or, say, Mike Mignola’s take on them in Hellboy – and you remember that these can be malicious, scary creatures. Those are the kinds of faeries in The Good Neighbors. They’re intelligent, scheming, and utterly inhuman in their priorities and motivations. Black gives us the first hint of this in Book One when a flashback reveals the complete inability of Rue’s mother to relate to or comfort her daughter. When Rue comes home in tears because her friends laughed at her at school, her mother’s response is was to smile coldly and say something like, “How nice. You made them laugh.” Maybe it’s the parent in me, but I found that chilling.
What Are You Reading
Made some quick comments about Maus for Robot 6's weekly feature.
Robot 6's Holiday Haul
The other 6ers and I talked about our comics-related holiday gifts, both given and received.